![]() ![]() There is a set of audience reaction buttons, allowing you to add sound bites such as applause and laughter. The added mechanics range from what you might expect to find on an editing board to the somewhat absurd. This trio along with the intro and outro responsibilities feels like a great starting point.Īs you progress there are several additional mechanics thrown into the mix, some just for one broadcast but most of the others must be picked up rather quickly as they become part of the game’s nightly repertoire. At certain points during the broadcast, due to shoddy equipment, you have to adjust the wavelength with the right joystick to prevent interference such as distortion and static from contaminating the airwaves. On the right side of the control panel is a grid-marked screen with a wavelength stretching across. The third mechanic introduced in the opening section is interference. Luckily the game gives you an audio cue when something should or could be censored and the outgoing sound is even displayed on a tiny screen with the bleepable audio appearing in a different color. The left trigger activates the bright red dump button on your control panel, allowing you to censor any audio you deem offensive keep in mind that you have to censor it on the screen with the two-second delay. You have four choices, each labeled with one of the four face buttons on the controller. The first mechanic you learn is how to switch between the four cameras. There are two larger screens to the right which are the live feed screen and broadcast screens (the broadcast screen is delayed roughly 2 seconds). Four small screens on the left are the different feeds coming into the editing room. These actions need to be taken at the start of each day in the studio, but after that, you get to the bread and butter of the game. You must then sort through a selection of VHS advertisement tapes under your desk and select the three you will play during the broadcast by inserting them into a trio of VCR slots. The basics start with you turning on a power board to your left. At first glance, it might be intimidating, but the game does a fantastic job of introducing you to the different mechanics, with the former editor walking you through the basics over a speakerphone sitting on a table to your right. ![]() This user interface layout gives you a large amount of control over each night’s broadcast. The majority of the game takes place in an editing room where you have a first-person view of all the equipment necessary to edit and produce a broadcast. I don’t know how the game will age, but I think it is very topical for the current climate and I found myself smiling many times while playing. The story echoes many elements of real life, from politics to entertainment, and even a subplot about a lockdown, poking fun at each part many times along the way. You can decide how the newly elected officials as well as their counterparts are perceived. As a news editor, you have a great deal of power in your hands. The main plot in Not For Broadcast revolves around the changes occurring in a fictional country after an authoritarian party takes over in the elections – you broadcast the victory speeches on your first night on the job. You might wonder how the developers can tell a cohesive story over such a long period of time. ![]() This interaction with your predecessor is the start of a whirlwind story that stretches over years of in-game time. You play as Alex, who has just taken over fom the previous nightly news editor. Obviously, Not For Broadcast isn’t your typical FMV-style adventure game, but it does feature a live-action story. I should probably start by saying that I don’t play many FMV adventure games. If you can’t tell, I thoroughly enjoyed Not For Broadcast I think it has a mass appeal due to the novelty value alone, but if you’d like to find out exactly what pulled me in then stay tuned for the full review after this short break. NotGames have also woven an engaging story that develops throughout multiple in-game years. NotGames have struck gold here by creating a realistic, yet easy-to-use interface for interacting with the game. Most of the gameplay involves the player acting as a live TV editor. However, that is not the case with Not For Broadcast, a satirical adventure/simulation developed by NotGames and published by tinyBuild. So many games released nowadays are derivative in one way or another. ![]() Every so often I get to experience a game that is unlike anything I’ve played before. ![]()
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